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      Trees,Clouds,Sea,Mountains,Deserts, other Landscapes, Lighnings .....We will find all these natural beauties are IRREGULAR things, according to the rules of Goemetry.

TIn Computer Graphics, we model objects using geometrical shapes, such as cubes, spheres, Rectangular blocks etc. But whn modeling objects in nature, we face the difficulty of IRREGULARITY in their shapes. So We couldnt model these things with geographical shapes.For example, Clouds,we couldnt find any geometrical shape in it.
       Similerly Mountain peaks,Trees, Sea, Deserts etc. We cant avoid these when we modeling any outdoor scenes, like in games.

And What is the solution for this?

    FRACTALS :  The recursive/Itereative models of the objects in the nature. The Clouds,The Snowflake crystal,The Trees, The Bushes etc.





How To Create Them??
The L-System  
The Making of Snowflake Crystal and Sierspinsky Triangle




How To Create Them??
The L-System  
The Making of Snowflake Crystal and Sierspinsky Triangle